Principles of mobile applications
Code | Completion | Credits | Range |
---|---|---|---|
B6B39PDA | Z,ZK | 6 | 2P+2C |
- Course guarantor:
- Lecturer:
- Tutor:
- Supervisor:
- Department of Computer Graphics and Interaction
- Synopsis:
-
Student who successfully passed the course get overview about properties and about limits of single mobile technologies. The course is focused on specific problems related to limitations and new capabilities of mobile devices. Attention is paid to maximal utilization of environment characteristics in which the mobile application is used. Course is not focused on introduction of basic programming techniques for mobile application development - it is expected that students already have this skills or will be gained by means of self-study.
- Requirements:
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Knowledge of higher programming languages (e.g., Java, C++, C#).
Details can be found on the web https://moodle.fel.cvut.cz/courses/B6B39PDA
- Syllabus of lectures:
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Introduction, HCI, Mobile apps, Design guidelines
Prototyping, Screen space, Screen size and shape, Information grouping
Information packing, lists, scrolling, UI patterns
Testing
Development: Native and hybrid apps, Mobile web
Development: Android
Development: iOS
API, SDK, services, notifications
Sensors, context
Gestures, voice, text entry
Development: Advanced Android
Wearables, connected devices, accessibility
Beyond traditional UI design
- Syllabus of tutorials:
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Design guidelines 1 - application analysis
Design guidelines 2 - application design
Design patterns, best practices, electronic prototyping
Semester project assignment, electronic prototyping, testing
Individual work D1
Android basics
iOS
Data
Camera, Accelerometers, Sensors
Bluetooth + GPS
Notifications, gestures, REST API
Individual work D2
Presentation of semester projects
- Study Objective:
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The goal of this course is to teach the students the right way of design and implementation of mobile applications.
- Study materials:
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1. Perea P., Giner P., UX Design for Mobile, Packt Publishing, 2017
2. Jones M.,Marsden G. Mobile Interaction Design, Wiley, 2006
3. Weiss S. Handheld usability, Wiley, 2002
4. Cooper A., Reimann R., Vronin D. About Faces - The Essentials of Interaction Design, Wiley, 2007
- Note:
- Further information:
- https://moodle.fel.cvut.cz/courses/B6B39PDA
- No time-table has been prepared for this course
- The course is a part of the following study plans:
-
- Software Engineering and Technology (compulsory elective course, elective course)
- Software Engineering and Technology (compulsory elective course)
- Software Engineering and Technology (compulsory elective course)
- Software Engineering and Technology (compulsory elective course)
- Software Engineering and Technology (compulsory elective course)
- Software Engineering and Technology (compulsory elective course)