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CZECH TECHNICAL UNIVERSITY IN PRAGUE
STUDY PLANS
2021/2022

Creating graphic content

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Code Completion Credits Range Language
BE4B39VGO Z,ZK 6 2P+2C+8D English
The course cannot be taken simultaneously with:
Creation of Graphics Contents (B4B39VGO)
The course is a substitute for:
Creation of Graphics Contents (B4B39VGO)
Lecturer:
Ladislav Čmolík (guarantor)
Tutor:
Ladislav Čmolík (guarantor)
Supervisor:
Department of Computer Graphics and Interaction
Synopsis:

The aim of this course is to give to students an overview of methods to create 2D and 3D graphics content and how to apply those methods in praxis. Students will learn how to design and create three-dimensional scene, create and apply textures imitating materials (e.g., wall finishes, wood, sky) and geometrical details, and position and set-up lights in the scene. Student will also learn the terminology used in computer graphics.

Requirements:

None.

Syllabus of lectures:

1. Polygonal representation of 2D and 3D objects.

2. Polygonal modeling of 3D objects

3. Polynomial representation and modeling of 2D objects with Beziér curves

4. Polynomial representation and modeling of 2D objects with B-spline curves

5. Polynomial representation and modeling of 3D objects

6. Subdivision surfaces and other 3D modeling techniques

7. Color perception and representation

8. Light, color, and materials in 3D modeling

9. Representing materials with textures

10. 2D raster graphics

11. Operations with raster images

12. Levels of detail

13. Procedural modeling of 2D and 3D objects

14. Reserve

Syllabus of tutorials:

1. Introduction to the course, mathematics for computer graphics

2. Introduction to the 3D modeling software

3. Using primitive objects and modifiers to block 3D objet

4. Free-form modeling of 3D object

5. Free-form modeling of 3D object

6. Sculpting a 3D object

7. 1st test

8. Materials of 3D models

9. Texturing of 3D models

10. Texture painting and texture baking

11. Image composition

12. Levels of detail

13. 2nd test

14. Credits

Study Objective:

The aim of this course is to give to students an overview of methods to create 2D and 3D graphics content and how to apply those methods in praxis.

Study materials:

[1] S. Marschner and P. Shirley, Fundamentals of Computer Graphics, 4th edition, CRC Press, 2016.

[2] Jiří Žára, Bedřich Beneš, Jiří Sochor, Petr Felkel. Moderní počítačová grafika, 2. vydání. Computer Press, 2005.

[3] I. Kerlow, Mistrovství 3D animace, Computer Press, 2011.

Note:
Further information:
https://moodle.fel.cvut.cz/courses/BE4B39VGO
Time-table for winter semester 2021/2022:
06:00–08:0008:00–10:0010:00–12:0012:00–14:0014:00–16:0016:00–18:0018:00–20:0020:00–22:0022:00–24:00
Mon
Tue
Wed
Thu
roomKN:E-126
Čmolík L.
09:15–10:45
(lecture parallel1)
Karlovo nám.
Trnkova posluchárna K5
roomKN:E-327
Čmolík L.
11:00–12:30
(lecture parallel1
parallel nr.101)

Karlovo nám.
Solarium K327
roomKN:E-327
Čmolík L.
12:45–14:15
(lecture parallel1
parallel nr.102)

Karlovo nám.
Solarium K327
Fri
Time-table for summer semester 2021/2022:
Time-table is not available yet
The course is a part of the following study plans:
Data valid to 2022-08-07
For updated information see http://bilakniha.cvut.cz/en/predmet5779506.html