Creating graphic content
Code | Completion | Credits | Range | Language |
---|---|---|---|---|
BE4B39VGO | Z,ZK | 6 | 2P+2C+8D | English |
- Relations:
- During a review of study plans, the course B4B39VGO can be substituted for the course BE4B39VGO.
- It is not possible to register for the course BE4B39VGO if the student is concurrently registered for or has already completed the course B4B39VGO (mutually exclusive courses).
- It is not possible to register for the course BE4B39VGO if the student is concurrently registered for or has previously completed the course B4B39VGO (mutually exclusive courses).
- Course guarantor:
- Ladislav Čmolík
- Lecturer:
- Ladislav Čmolík
- Tutor:
- Ladislav Čmolík
- Supervisor:
- Department of Computer Graphics and Interaction
- Synopsis:
-
The aim of this course is to provide theory behind geometric modeling and modeling of materials, give students an overview of methods used in the process of creating 2D and 3D graphics and how to apply those methods in praxis. At the seminars, students will learn how to design and create three-dimensional scene, create and apply textures imitating materials (e.g., wall finishes, wood, sky) and geometrical details, and position and set-up lights in the scene.
- Requirements:
-
None.
- Syllabus of lectures:
-
1. Polygonal representation of 2D and 3D objects.
2. Polygonal modeling of 3D objects
3. Polynomial representation and modeling of 2D objects with Beziér curves
4. Polynomial representation and modeling of 2D objects with B-spline curves
5. Polynomial representation and modeling of 3D objects
6. Subdivision surfaces and other 3D modeling techniques
7. Color perception and representation
8. Light, color, and materials in 3D modeling
9. Representing materials with textures
10. 2D raster graphics
11. Operations with raster images
12. Levels of detail
13. Procedural modeling of 2D and 3D objects
14. Reserve
- Syllabus of tutorials:
-
1. Introduction to the course, mathematics for computer graphics
2. Introduction to the 3D modeling software
3. Using primitive objects and modifiers to block 3D object
4. Free-form modeling of 3D object
5. Free-form modeling of 3D object
6. Sculpting a 3D object
7. 1st test
8. Materials of 3D models
9. Texturing of 3D models
10. Texture painting and texture baking
11. Image composition
12. Levels of detail
13. 2nd test
14. Credits
- Study Objective:
-
The aim of this course is to give to students an overview of methods to create 2D and 3D graphics content and how to apply those methods in praxis.
- Study materials:
-
[1] S. Marschner and P. Shirley, Fundamentals of Computer Graphics, 4th edition, CRC Press, 2016.
[2] Jiří Žára, Bedřich Beneš, Jiří Sochor, Petr Felkel. Moderní počítačová grafika, 2. vydání. Computer Press, 2005.
[3] I. Kerlow, Mistrovství 3D animace, Computer Press, 2011.
- Note:
- Further information:
- https://moodle.fel.cvut.cz/courses/BE4B39VGO
- Time-table for winter semester 2024/2025:
-
06:00–08:0008:00–10:0010:00–12:0012:00–14:0014:00–16:0016:00–18:0018:00–20:0020:00–22:0022:00–24:00
Mon Tue Wed Thu Fri - Time-table for summer semester 2024/2025:
- Time-table is not available yet
- The course is a part of the following study plans:
-
- Open Informatics - Computer Science 2016 (compulsory course in the program)
- Open Informatics - Internet of Things 2016 (compulsory course in the program)
- Open Informatics - Software 2016 (compulsory course in the program)
- Open Informatics - Computer Games and Graphics 2016 (compulsory course in the program)
- Open Informatics (compulsory course in the program)
- Open Informatics (compulsory elective course)
- Open Informatics - Artificial Intelligence and Computer Science 2018 (compulsory elective course)
- Open Informatics - Internet of Things 2018 (compulsory elective course)
- Open Informatics - Software 2018 (compulsory elective course)
- Open Informatics - Computer Games and Graphics 2018 (compulsory course of the branch, compulsory elective course)
- Software Engineering and Technology (PS)
- Software Engineering and Technology (PS)