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CZECH TECHNICAL UNIVERSITY IN PRAGUE
STUDY PLANS
2024/2025

Creation of Graphics Contents

The course is not on the list Without time-table
Code Completion Credits Range Language
B4B39VGO Z,ZK 6 2P+2C Czech
Relations:
It is not possible to register for the course B4B39VGO if the student is concurrently registered for or has already completed the course BE4B39VGO (mutually exclusive courses).
The requirement for course B4B39VGO can be fulfilled by substitution with the course BE4B39VGO.
It is not possible to register for the course B4B39VGO if the student is concurrently registered for or has previously completed the course BE4B39VGO (mutually exclusive courses).
Course guarantor:
Lecturer:
Tutor:
Supervisor:
Department of Computer Graphics and Interaction
Synopsis:

The aim of this course is to provide theory behind geometric modeling and modeling of materials, give students an overview of methods used in the process of creating 2D and 3D graphics and how to apply those methods in praxis. At the seminars, students will learn how to design and create three-dimensional scene, create and apply textures imitating materials (e.g., wall finishes, wood, sky) and geometrical details, and position and set-up lights in the scene.

Requirements:

None.

Syllabus of lectures:

1. Polygonal representation of 2D and 3D objects.

2. Polygonal modeling of 3D objects

3. Polynomial representation and modeling of 2D objects with Beziér curves

4. Polynomial representation and modeling of 2D objects with B-spline curves

5. Polynomial representation and modeling of 3D objects

6. Subdivision surfaces and other 3D modeling techniques

7. Color perception and representation

8. Light, color, and materials in 3D modeling

9. Representing materials with textures

10. 2D raster graphics

11. Operations with raster images

12. Levels of detail

13. Procedural modeling of 2D and 3D objects

14. Reserve

Syllabus of tutorials:

1. Introduction to the course, mathematics for computer graphics

2. Introduction to the 3D modeling software

3. Using primitive objects and modifiers to block 3D object

4. Free-form modeling of 3D object

5. Free-form modeling of 3D object

6. Sculpting a 3D object

7. 1st test

8. Materials of 3D models

9. Texturing of 3D models

10. Texture painting and texture baking

11. Image composition

12. Levels of detail

13. 2nd test

14. Credits

Study Objective:

The aim of this course is to give to students an overview of methods to create 2D and 3D graphics content and how to apply those methods in praxis.

Study materials:

[1] S. Marschner and P. Shirley, Fundamentals of Computer Graphics, 4th edition, CRC Press, 2016.

[2] Jiří Žára, Bedřich Beneš, Jiří Sochor, Petr Felkel. Moderní počítačová grafika, 2. vydání. Computer Press, 2005.

[3] I. Kerlow, Mistrovství 3D animace, Computer Press, 2011.

Note:
Further information:
https://moodle.fel.cvut.cz/course/B4B39VGO
No time-table has been prepared for this course
The course is a part of the following study plans:
Data valid to 2024-11-05
For updated information see http://bilakniha.cvut.cz/en/predmet4698806.html