Architecture and Design Patterns
- Department of Software Engineering
The objective of this course is to provide students with both work knowledge about the underlying foundations of object-oriented design and analysis as well as with understanding of the challenges, issues, and tradeoffs of advanced software design.
In the first part of the course, the students will refresh and deepen their knowledge of object-oriented programming and get familiar with the commonly used object-oriented design patterns that represent the best practices for solving common software design problems. In the second part the students will be introduced to the principles of software architecture design and analysis. This includes the classical architectural styles, component based systems, and some advanced software architectures used in large-scale distributed systems.
Prerequisites: Knowledge of working with Unix / Linux and MS Windows operating systems on a common user level, active knowledge of some programming language, ability of algorithmic description of problem solving and basic knowledge of UML. # Materials for teaching the course during the semester are on the website https://courses.fit.cvut.cz/MI-ADP/en
- Syllabus of lectures:
1. Fundamentals of object-oriented paradigm.
2. Characteristics of good and bad designs; Basic principles of object-oriented design (Single responsibility, Open-closed, Liskov substitution, Interface segregation and Dependency inversion).
3. Classification of object-oriented design patterns; Creational patterns (Factory, Builder, Prototype, Singleton).
4. Structural patterns (Adapter, Bridge, Composite, Decorator, Facade, Proxy).
5. Behavioral patterns (Chain of Responsibility, Command, Iterator, Mediator, Memento, Observer, State, Strategy, Template method, Visitor).
6. Principles of software architectures and component systems; Architecture description languages; Architecture design patterns for distributed applications.
7. Basic architecture styles (Monolithic, Client-Server, Multi-tiers, Component-based, Event-driven, Pipes and filters, Peer-to-peer, Plug-ins).
8. Advanced architectural styles (Service-oriented, Blackboard, Data-centric, Representational state transfer - REST, share nothing, space-based).
9. Specialized patterns (Map-Reduce).
10. Reactive architectures.
11. Autonomic architectures.
- Syllabus of tutorials:
Work on a MVC game
- Study Objective:
The aim of this course is to provide students with practical knowledge of the basic principles of object-oriented design and its analysis, together with an understanding of the challenges, questions and compromises associated with advanced software design. In the first part of the course, students will review and deepen their knowledge of object-oriented programming and learn the most commonly used design patterns, which represent the best practices for solving typical software design problems. In the second part of the course, students will be introduced to the principles of design and analysis of software architecture including classical architectural designs, component systems and some advanced software architectures of large distributed systems.
- Study materials:
1. Gamma, E. - Helm, R. - Johnson, R. - Vlissides, J. M.: Design Patterns: Elements of Reusable Object-Oriented Software, Addison-Wesley, 1994, ISBN 0201633612
2. Buschmann, F. - Meunier, R. - Rohnert, H. - Sommerlad, P. - Stal, M.: Pattern-Oriented Software Architecture: A System of Patterns, Wiley, 1996, ISBN 978-0321815736
3. Bass, L. - Clements, P. - Kazman, R.: Software Architecture in Practice (3rd Edition), Addison-Wesley, 2012, ISBN 978-03218157364.
4. Martin, R. C.: Agile Software Development, Principles, Patterns, and Practices, Prentice Hall, 2002, ISBN 0135974445
- Further information:
- No time-table has been prepared for this course
- The course is a part of the following study plans:
- Master branch Knowledge Engineering, in Czech, 2016-2017 (elective course)
- Master branch Computer Security, in Czech, 2016-2019 (elective course)
- Master branch Computer Systems and Networks, in Czech, 2016-2019 (elective course)
- Master branch Design and Programming of Embedded Systems, in Czech, 2016-2019 (elective course)
- Master branch Web and Software Engineering, spec. Info. Systems and Management, in Czech, 2016-2019 (elective course)
- Master branch Web and Software Engineering, spec. Software Engineering, in Czech, 2016-2019 (compulsory course of the branch)
- Master branch Web and Software Engineering, spec. Web Engineering, in Czech, 2016-2019 (elective course)
- Master program Informatics, unspecified branch, in Czech, version 2016-2019 (VO)
- Master branch System Programming, spec. System Programming, in Czech, 2016-2019 (elective course)
- Master branch System Programming, spec. Computer Science, in Czech, 2016-2017 (elective course)
- Master branch Knowledge Engineering, in Czech, 2018-2019 (elective course)