User Interface Design
- Garant předmětu:
- Department of Software Engineering
Students will understand the theorical background of human-computer interaction and user interface (UI) design, will learn formal description of UIs, formal user models, the fundamental notions and procesures. They get acquainted with graphical, speech, and multimodal UIs. Thanks to the gained knowledge, the students will be able to design advanced UIs.
Students should know the fundamentals of software system design, creation, and maintenance. Active knowledge of any programming language.
- Syllabus of lectures:
1. Human-Computer Interaction (HCI) and User Interface (UI), definition, examples, history.
2. Information and UI, various levels of inputs and outputs, user skills, ways of interaction. Standards for UI.
3. Cognitive aspects of HCI theories, human sensors, information processing in human brain.
4. HCI theories (descriptive, predictive, Norman-Gulfs).
5. Parameters of human perception, limitations, use of perceptual issues in UI design.
6. User model, conceptual model of UI, personae.
7. Formal methods of dialog description (grammars, state diagrams).
8. Software tools and technologies for UI design.
9. Design cycles of UI design, known procedures. Scenarios. User support within UI (error handling).
10. Methods of UI evaluation and testing.
11. Speech UI. Speech synthesis and recognition.
12. Modality and multimodal UI.
13. Special UIs (3D, mobile, and others).
- Syllabus of tutorials:
1.  Assignment of course projects.
2.  Consultations to course projects.
3. Course project checkpoint (milestone).
4.  Consultations to course projects.
5.  Presentations of course projects.
- Study Objective:
The module deals with the area of human-computer interaction with the emphasis on theoretical cognitive theory background, design methodologies. and latest technological advances in implementations of human-computer interaction.
- Study materials:
1. Shneiderman, B., Plaisant, C. ''Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)''. Addison Wesley, 2004. ISBN 0321197860.
2. Nielsen, J. ''Usability Engineering''. Morgan Kaufmann, 1993. ISBN 0125184069.
3. Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., Carey, T. ''Human-Computer Interaction: Concepts and Design''. Addison Wesley, 1994. ISBN 0201627698.
4. Kuniavsky, M. ''Observing the User Experience: A Practitioner's Guide to User Research''. Morgan Kaufmann, 2003. ISBN 1558609237.
- Further information:
- No time-table has been prepared for this course
- The course is a part of the following study plans:
- Master branch Knowledge Engineering, in Czech, 2016-2017 (elective course)
- Master branch Computer Security, in Czech, 2016-2019 (elective course)
- Master branch Computer Systems and Networks, in Czech, 2016-2019 (elective course)
- Master branch Design and Programming of Embedded Systems, in Czech, 2016-2019 (elective course)
- Master branch Web and Software Engineering, spec. Info. Systems and Management, in Czech, 2016-2019 (elective course)
- Master branch Web and Software Engineering, spec. Software Engineering, in Czech, 2016-2019 (compulsory course of the branch)
- Master branch Web and Software Engineering, spec. Web Engineering, in Czech, 2016-2019 (compulsory course of the branch)
- Master program Informatics, unspecified branch, in Czech, version 2016-2019 (VO)
- Master branch System Programming, spec. System Programming, in Czech, 2016-2019 (elective course)
- Master branch System Programming, spec. Computer Science, in Czech, 2016-2017 (elective course)
- Master branch Knowledge Engineering, in Czech, 2018-2019 (elective course)