Computer graphics programming
The course is not on the list Without time-table
Code | Completion | Credits | Range |
---|---|---|---|
B0B39PGR | Z,ZK | 6 | 2P+2C+8D |
- Garant předmětu:
- Lecturer:
- Tutor:
- Supervisor:
- Department of Computer Graphics and Interaction
- Synopsis:
- Requirements:
- Syllabus of lectures:
- Syllabus of tutorials:
- Study Objective:
- Study materials:
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1. Gortler S.: Foundations of 3D Computer Graphics, The MIT Press, 2012.
2. Wolf D.: OpenGL 4.0 Shading Language Cookbook, Packt Publishing Ltd., Birmingham, 2011.
3. Dave Shreiner, Graham Sellers, John Kessennich, Bill Licea-Kane: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.2 (8th Edition), 2012/2013.
4. Angel, E.: Interactive Computer Graphics, A top-down approach With OpenGL, Addison-Wesley, 1997.
- Note:
- Further information:
- https://cw.fel.cvut.cz/wiki/courses/pgr/start
- No time-table has been prepared for this course
- The course is a part of the following study plans:
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- Software Engineering and Technology (compulsory elective course, elective course)
- Software Engineering and Technology (compulsory elective course)
- Open Informatics - Computer Games and Graphics 2016 (compulsory course of the specialization)
- Open Informatics - Computer Games and Graphics 2018 (compulsory course of the branch)
- Software Engineering and Technology (compulsory elective course)
- Software Engineering and Technology (compulsory elective course)