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CZECH TECHNICAL UNIVERSITY IN PRAGUE
STUDY PLANS
2025/2026

Interakční design

The course is not on the list Without time-table
Code Completion Credits Range Language
B4M39INT Z,ZK 6 28P+28C Czech
Course guarantor:
Lecturer:
Tutor:
Supervisor:
Department of Computer Graphics and Interaction
Synopsis:

The course aims to teach students user interface design principles based on User-centered design methodology (UCD - ISO 9241-210). Students will become familiar with design methods for information architecture, interaction, visual style, and user experience of user interfaces. Students will gain a theoretical background in user mental models, methods for formal description of the interaction between humans and interactive systems, and the design of multimodal user interfaces. During the course, students will get familiar with various prototyping techniques.

Requirements:
Syllabus of lectures:

1. Principles of interactive system design (User-Centered Design UCD). Analysis of user requirements based on user research; creation of scenarios and storyboards. WIMP and post-WIMP interfaces. Multimodality in human-system interaction.

2. Design and development process for interactive systems; connection to agile development methods.

3. Design principles; heuristics, design patterns, and guidelines; interaction styles. Usability of interactive systems.

4. Formal description of user interaction and user interfaces (ideation, HTA Hierarchical Task Analysis). Using the Design Studio method for interaction design.

5. Sketching as a fundamental method in interactive system design.

6. Prototyping Low-fidelity (LoFi).

7. Prototyping High-fidelity (HiFi).

8. Qualitative and quantitative evaluation of interactive system usability. Empirical methods. Hypothesis testing.

9. Human factors influencing interaction design models/patterns of user behavior (Model Human Processor, Fittss Law, Hick-Hyman Law, etc.).

10. Human factors influencing interaction design perception, memory, visual thinking, cognitive limits.

11. User testing throughout the entire interactive system design and development process. Effective use of prototypes and MVVM decomposition for the development of an interactive system. Creating a design document for future implementation.

12. Multimodal interactive systems. Dialogue-based interaction.

13. Designing accessible interaction (accessibility).

14. Reserved session.

Syllabus of tutorials:

1. Team formation and semester project topic assignment.

2. Creation of scenarios and storyboards.

3. Applying heuristics to evaluate user interface quality.

4. Ideation, creating HTA.

5. Sketching. Applying the Design Studio method.

6. Prototyping.

7. Work on the semester project user requirements, scenarios, storyboards, HTA.

8. Work on the semester project sketches, paper mockups.

9. Work on the semester project LoFi prototype.

10. Work on the semester project LoFi prototype.

11. Work on the semester project HiFi prototype.

12. Work on the semester project HiFi prototype.

13. Work on the semester project HiFi prototype.

14. Final presentation of the semester project.

Study Objective:

The course aims to teach students user interface design principles based on User-centered design methodology (UCD - ISO 9241-210). Students will become familiar with design methods for information architecture, interaction, visual style, and user experience of user interfaces. Students will gain a theoretical background in user mental models, methods for formal description of the interaction between humans and interactive systems, and the design of multimodal user interfaces. During the course, students will get familiar with various prototyping techniques.

Study materials:

1. Buxton B. Sketching User Experiences. Morgan Kaufman, 2007.

2. Norman D. A. Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books, 2005.

3. Norman D. A. The Design of Everyday Things. Basic Books, 2013.

4. Parkin A. J. Essential Cognitive Psychology. 2014

5. Ware C. Visual Thinking for Information Design. Morgan Kaufman, 2021.

6. Ware C. Information Visualization: Perception for Design, 2019.

7. Goodman E., Kuniavsky M., Moed A. Observing the User Experience: A Practitioner's Guide to User Research. Morgan Kaufmann, 2012.

8. Disman, M. Jak se vyrábí sociologická znalost: příručka pro uživatele. Praha: Karolinum, 2002.

9. Sauro J., Lewis J. R. Quantifying the user Experience: Practical Statistics for User Research. Morgan Kaufman, 2016.

Note:
Further information:
No time-table has been prepared for this course
The course is a part of the following study plans:
Data valid to 2026-05-14
For updated information see http://bilakniha.cvut.cz/en/predmet8714606.html