Virtual Reality Technology
| Code | Completion | Credits | Range | Language |
|---|---|---|---|---|
| ANI-TVR | Z,ZK | 3 | 1P+1C | Czech |
- Course guarantor:
- Lecturer:
- Tutor:
- Supervisor:
- Department of Software Engineering
- Synopsis:
-
Students will be introduced to the basic concepts of virtual reality. Techniques for displaying virtual worlds (CAVE, HMD, ...) and the possibilities of controlling virtual avatars (position tracking, hand tracking, eye tracking) will be discussed. Furthermore, the concepts of mixed and augmented reality will be introduced. Finally, ways of using virtual and augmented reality will be presented.
- Requirements:
-
None
- Syllabus of lectures:
-
1. Introduction, history, motivation:
a. General course info
b. What is virtual reality, how it fits into our world
c. What virtual reality needs and offers
d. How the human brain works
2. Display techniques, construction of VR headset
a. How the image can be displayed to the user
b. HMD and CAVE systems, what they consist of
c. How to make the display more accurate, faster
3. Interaction in VR I.
a. How the user interacts with virtual worlds
b. Interaction patterns, their advantages and disadvantages
c. How to achieve immersiveness, how to avoid fatigue
d. How to compare the suitability of interaction in VR
4. Interaction in the VR II.
a. Virtual reality controllers
b. How to use the user's hands, eyes, feet, head for interaction
c. What are the individual types and their main representatives, advantages and disadvantages
5. AR / XR / MR
a. Augmented reality, views, approaches
b. Data visualization in AR
6. Use of VR in gaming, industry and other fields
a. What the individual techniques are suitable for
b. VR / AR in medicine, industry
c. Entertainment industry and VR
- Syllabus of tutorials:
-
1. Introduction, history, motivation
2. Displaying techniques, construction of VR headset
3. Interaction in VR I.
4. Interaction in VR II.
5. AR / XR / MR
6. Use of VR in gaming, industry and other fields
- Study Objective:
-
The aim of the course is to master the techniques of virtual reality, from depicting virtual worlds to transferring the user's intentions to VR. The benefits and pitfalls of virtual and augmented reality, which will help create a believable and user-friendly real world, will also be discussed.
- Study materials:
-
S. LaValle. Virtual reality, Cambridge University Press
T. Novacek, M. Jirina. Overview of controllers of user interface for virtual reality, PRESENCE: Virtual and Augmented Reality, MIT Press Direct
- Note:
-
The Course is presented in Czech.
- Further information:
- https://courses.fit.cvut.cz/NI-TVR/
- No time-table has been prepared for this course
- The course is a part of the following study plans: