Computer Grafics 1
| Code | Completion | Credits | Range | Language |
|---|---|---|---|---|
| ANI-PG1 | ZK | 5 | 2P+2C | Czech |
- Course guarantor:
- Lecturer:
- Tutor:
- Supervisor:
- Department of Software Engineering
- Synopsis:
-
The course builds on graphic courses (mainly BI-PGA and BI-PGR) and the knowledge from these courses is deepened by state-of-the-art knowledge.
The course is designed for those interested in advanced computer graphics. Students will gain practical knowledge with realistic texturing and raytracing methods.
An integral part of the course is the study of scientific articles and their subsequent implementation.
The course will be followed by a course PG2 supplementing the knowledge of PG1 on other areas and topics of computer graphics.
- Requirements:
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A highly recommended prerequisite is completion of the courses BI-PGA and BI-PGR.
- Syllabus of lectures:
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1. Introduction to the topic, continuity of previous graphic objects
2. Color spaces and models
3. Texture and material
4. BRDF
5. BTF
6. Approximative BTF models
7. Data structures for PG - top to bottom
8. Data structures for PG - bottom-up
9. Ray tracing
10. Ray tracing - advanced methods
11. Radiosity
12. Presentation of resulting renderings
13. Reserve
- Syllabus of tutorials:
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1. Introduction, system of semestral works
2. Application of texture and material, differences.
3. Application of BRDF and BTF to the real scene
4. Data structures in PG
5. Selection of paper for semestral work
6. Presentation of selected DS
- Study Objective:
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Graduates will have information about realistic texturing, basic data structures in computer graphics and will be able to apply the most commonly used computer graphics algorithms.
- Study materials:
- Note:
- Further information:
- https://courses.fit.cvut.cz/NI-PG1
- No time-table has been prepared for this course
- The course is a part of the following study plans: