Tvorba virtuálních světů
Code | Completion | Credits | Range | Language |
---|---|---|---|---|
BBB39TVS | Z | 4 | 2P+2C | Czech |
- Course guarantor:
- Lecturer:
- Tutor:
- Supervisor:
- Department of Computer Graphics and Interaction
- Synopsis:
- Requirements:
- Syllabus of lectures:
-
1. VR scene creation workflow (basic workflow). Environment structure and information flows inside UE5. Description of environment tools. Creating a simple scene and working with materials, textures, video and sounds.
2. Controlling the processes in the scene using the internal visual language blueprints. Animation. Interaction tools. Event processing.
3. Working with lights, camera, rendering settings. Advanced animation techniques - physical simulation, animation controlled by external input.
4. Interface for C++. Plugin development to add new functionality. Export for selected platforms - desktop, Android, HTML5.
- Syllabus of tutorials:
- Study Objective:
- Study materials:
-
Steven M. LaValle - Virtual Reality, Cambridge University Press 2019
Mitch McCaffrey, Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) 1st Edition, Addison-Wesley Professional; 1 edition (February 16, 2017)
- Note:
- Further information:
- No time-table has been prepared for this course
- The course is a part of the following study plans:
-
- Scénické technologie (compulsory elective course)