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Game Design

The course is not on the list Without time-table
Code Completion Credits Range Language
NI-DPH Z,ZK 5 2P+1C Czech
Garant předmětu:
Adam Vesecký
Adam Vesecký
Adam Vesecký
Department of Software Engineering

The course complements the NI-APH (Architecture of Computer Games) and BI-VHS (Virtual gaming worlds) course, while focusing primarily on game design. It is intended for people interested in deeper knowledge of the principles used for games design, such as: level design, gameplay design, character design, game mechanics design, storytelling, and game development cycle. The students will get an overview of game development from the designer's perspective, from theoretical concepts to practical implementation applied to semestral projects.


Basic knowledge of game engines, such as Godot/Unity. Eventually, finished course NI-APH.

Syllabus of lectures:

1. Introduction into the world of games

2. History of games and game development

3. Game development cycle

4. Gameplay and mechanics

5. Game worlds and level design

6. Characters and storytelling

7. Game genres I

8. Game genres II

9. Game genres III

10. Music and sound effects

11. Game interface

12. Philosophy of making games

13. Reserve

Syllabus of tutorials:

1. Foreword, introduction into semestral project assignments

2. Consultation

3. Consultation

4. Presentation of concepts of semestral projects

5. Consultation

6. Presentation of semestral projects

Study Objective:

- To get an overview over principles and challenges of game design and all of its parts

- To create a fully-fledged game that would demonstrate the knowledge gained throughout the course

Study materials:

1. Koster Raph: Theory of Fun for game Design, 2013

2. Rogers, Scott: Level Up! The Guide to Great Video Game Design, 2014

Further information:
https://aphgames.cz (materiály začnou být doplňovány během zimy 2023)
No time-table has been prepared for this course
The course is a part of the following study plans:
Data valid to 2024-06-15
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