- Garant předmětu:
- Institute of Management Studies
Agile Bootcamp course teaches students the fundamentals of Design Thinking and other agile innovation principles. The course introduces three methods that work well together within the same cross-functional team: Design Thinking, Lean Startup and Agile across teams. In the main part, it will offer the right tools and techniques for the design and implementation of Design Sprints, including a practical test of the entire process.
Teaching mode: completely online, at a specific time/week during the semester.
Preliminary acquaintance with the overall concept (https://www.thesprintbook.com/) and introductory acquaintance with the possibilities of collaborative tools (Miro and Figma). An introduction to this course - introductory onboarding of all students on the first day of the course - will be devoted to this introduction to the overall framework.
Additional information for self-study would be sent to all participants a few weeks/days before the start in order to enable the smoothest possible entry into the course. Our goal is for each participant to really enjoy the content of the course and gain useful and practice-proven procedures. These are procedures used by most well-known companies and dynamic startups to fine-tune their products and services.
You usually work in „agile“ teams of approximately eight people. It is ideal if at least one or two team members familiarize themselves with the prototyping workflow in the Figma design program beforehand. You can find many suitable links on Youtube, e.g. „Figma UI Design Tutorial“ by AJ&Smart.
We consider the information on the above website “The Design Sprint: How smart teams start big projects” to be a suitable preparation offered by the authors of this concept, former managers of GV (Google Ventures).
At the start of the course, all course participants will be reacquainted with the „simplified cards“ for the individual days of the course and with the possibility of obtaining a complete e-book for this course.
- Syllabus of lectures:
Goal and outline:
Specific activities during the one week intensive hands on remote digital laboratory (in modes of work for remote or hybrid collaboration):
- Using one of the very effective tools for remote collaboration - running interactive online workshops, mapping, brainwriting incl. voting and meetings in Miro digital whiteboard (or by Mural, both as remote collaboration tools) - excellent tools for Design Thinking process, which can be integrated into MS Teams or used alone.
- Understand what Agile is and the Agile planning Principles
- Learn the Fundamentals of Design Thinking and other agile innovation principles
- Experiencing UX and UI Design
- Learn Design Sprint methods in a five-day hands-on intensive laboratory
- Develop intensive online collaboration skills.
Four full consecutive days, mostly 9:00 - 16:00 (17:00) with a lunch break, and within the first three days each of the students usually continues to prepare individual sketches (or a digital prototype) individually or as a team.
The outputs are evaluated as collective teamwork based on feedback to the digital prototype (mobile app or web) from the testers (ideally from the target group of users) and then from the representative of the assigner of your task/challenge. The individual contribution of everyone in the group would also be taken into account.
- Syllabus of tutorials:
The curriculum is identical - it is a continuous workshop / laboratory of creating ideas and prototyping a future product or service.
- Study Objective:
In this course you are going to learn the most up to date version of the Design Sprint 2.0 (or better to say „beyond Design Sprint 2.0“). The method comprises the best practices from Design Thinking, UX Design, Lean Startup and Agile to develop and test products and services in less than a week with guaranteed success. A Design Sprint is a step by step process for solving big problems and validating ideas in only 4 days (or with subsequent iterations). The Design Sprint validates new ideas fast before you invest time and money to build them, often when you are to build and validate a Minimum Viable Product - MVP. Outputs from this process could be physical product designs, 3D printing prototypes, and most often digital products - mobile apps or webpages.
- Study materials:
- Further information:
- No time-table has been prepared for this course
- The course is a part of the following study plans: