3D Modeling and Virtual Reality

The course is not on the list Without time-table
Code Completion Credits Range Language
B0B39VAR Z,ZK 6 2P+2C+8D Czech
Department of Computer Graphics and Interaction

Students get an overview of basic techniques for modeling spatial objects and scenes. They learn to create simple, but highly interactive and animated objects in a virtual space. Theoretical background is practiced using VRML/X3D specification. Besides fully 3D virtual environments, other approaches like augmented reality or panoramic images are introduced. The aim is also to make connections between virtual reality browsers and other software components widely used on the web.


Recommended prerequisite is MGA (Multimedia and graphics applications)

Syllabus of lectures:

1. Coordinate systems and transformations

2. Boundary representation

3. Scene graph, camera properties

4. Colors and lights in 3D

5. Modeling static scenes in VRML/X3D

6. Multiple instances, prototypes

7. Efficiency issues in VRML/X3D, data import from other programs

8. Manipulation, interaction, and animation

9. Advanced interactions using JavaScript language

10. Panoramic representation of 3D scenes and objects

11. Other systems for web-based presentation of 3D data (Viewpoint)

12. Multi-user virtual reality

13. Complex applications and virtual reality systems

14. Spare lecture

Syllabus of tutorials:

1. Overview of semestral projects

2. Single object modeling in 3D Studio Max

3. Advanced modeling (NURBS)

4. Textures, colors, lights and other effects

5. Structured scene, multiple instances

6. Export to VRML/X3D, optimization issues

7. Efficiency in VRML/X3D scenes, Level of Detail

8. Billboards and natural objects

9. Interaction techniques in VRML/X3D

10. Animation in VRML/X3D

11. Dynamic actions using JavaScript

12. Panoramic images

13. Cooperation between VR browsers and other web components

14. Assessment

Study Objective:

To get familiar with methods and algorithms in the area of virtual reality. To obtain a practical experience with authoring and presentation of interactive virtual worlds in the immersive environment.

Study materials:

Steven M. LaValle - Virtual Reality, Cambridge University Press 2019

Jason Jerald - The VR Book: Human-Centered Design for Virtual Reality, ACM Books 2015

Dieter Schmalstieg, and Tobias Hollerer, Augmented Reality: Principles and Practice (Usability), Addison Wesley 2016

Further information:
No time-table has been prepared for this course
The course is a part of the following study plans:
Data valid to 2023-02-07
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