Virtual game worlds
Code | Completion | Credits | Range | Language |
---|---|---|---|---|
BIK-VHS.21 | Z,ZK | 5 | 14KP+4KC | Czech |
- Course guarantor:
- Lecturer:
- Tutor:
- Supervisor:
- Department of Software Engineering
- Synopsis:
-
In the course students learn methods to create a complex virtual world. It is a follow-up course of basic courses of the PG specialization (BIE-MGA, BIE-PGR). Students gain knowledge of the theory of game design, of principles of writing dialogues and characters in order to create a functional virtual world. Within the labs they get practical skills within team development work on the semester project.
- Requirements:
-
BI-MGA, BI-PGR, or BI-BLE (recommended, not mandatory)
- Syllabus of lectures:
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1. scene representation
2. interaction and modality in a virtual world
3. world with avatar and without
4. natural world dynamics
5. natural activity cycles
6. dialogues and scenarios
7. the inner logic and rules of a virtual world
8. non-user persons
9. complex structures
10. whole virtual world storyline
11. virtual reality
12. project presentation
- Syllabus of tutorials:
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1 semestral work assignment
2team role assignment
3Basic graphics engines, virtual world, objects and interactions
4checkpoint (static world)
5World and objects dynamics
6checkpoint (dynamic world)
7Storylines, dialogs, NPCs
8Complex virtual world
9checkpoint (NPC, dialogs)
10Unity VR (static world)
11Unity VR (dynamic world)
12project presentation
- Study Objective:
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The aim of the study is to acquire practical skills for game development.
- Study materials:
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1. Salen K., Zimmerman E. : Rules of play: Game design fundamentals. The MIT Press, 2003. ISBN 978-0262240451.
2. Fullerton T. : Game design workshop: a playcentric approach to creating innovative games. CRC press, 2014. ISBN 978-0082560397.
3. Wisessing P., Dingliana J., McDonnell R. : Perception of lighting and shading for animated virtual characters. ACM, 2016. ISBN 978-1450343831.
4. Cao C., Wu H., Weng Y., Shao T., Zhou K. : Real-time facial animation with image-based dynamic avatars.ACM, 2016. ISBN 978-1450342797.
5. Schell, J. : The Art of Game Design: A Book of Lenses. A. K. Peters, Ltd., 2014. ISBN 978-1466598645.
- Note:
- Further information:
- https://courses.fit.cvut.cz/BI-VHS/
- No time-table has been prepared for this course
- The course is a part of the following study plans: