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CZECH TECHNICAL UNIVERSITY IN PRAGUE
STUDY PLANS
2024/2025

Architecture and Design patterns

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Code Completion Credits Range Language
NI-ADP Z,ZK 5 2P+1C Czech
Course guarantor:
Filip Křikava
Lecturer:
Jiří Borský, Tomáš Chvosta, Filip Křikava, Jan Kurš, Jan Zimolka
Tutor:
Jiří Borský, Tomáš Chvosta
Supervisor:
Department of Software Engineering
Synopsis:

The objective of this course is to provide students with both work knowledge about the underlying foundations of object-oriented design and analysis as well as with understanding of the challenges, issues, and tradeoffs of advanced software design.

In the first part of the course, the students will refresh and deepen their knowledge of object-oriented programming and get familiar with the commonly used object-oriented design patterns that represent the best practices for solving common software design problems. In the second part the students will be introduced to the principles of software architecture design and analysis. This includes the classical architectural styles, component based systems, and some advanced software architectures used in large-scale distributed systems.

Requirements:

Prerequisites: Knowledge of working with Unix / Linux and MS Windows operating systems on a common user level, active knowledge of some programming language, ability of algorithmic description of problem solving and basic knowledge of UML.

Syllabus of lectures:

1. Problems complexity in context of object-oriented paradigm, OOP review, UML review.

2. Characteristics of good and bad designs; Basic principles of object-oriented design (Single responsibility, Open-closed, Liskov substitution, Interface segregation and Dependency inversion).

3. Classification of object-oriented design patterns

4. Creational patterns (Factory, Builder, Prototype, Singleton).

5. Structural patterns (Adapter, Bridge, Composite, Decorator, Facade, Proxy).

6. Behavioral patterns (Chain of Responsibility, Command, Iterator, Mediator, Memento, Observer, State, Strategy, Template method, Visitor).

7. Functional patterns

8. Concurrency patterns

9. Principles of software architectures and component systems; Architecture description languages; Basic architecture styles (Monolithic, Client-Server, Multi-tiers, Component-based, Event-driven, Pipes and filters, Peer-to-peer, Plug-ins).

10. Advanced architectural styles (Service-oriented, Blackboard, Data-centric, Representational state transfer - REST, share nothing, space-based).

11. Map-Reduce and autonomous systems

12. Reactive programming and actor model.

Syllabus of tutorials:

Work on a MVC game

1. Analysis of the MVC game domain

2. MVC implementation, Game entities

3. Observer, Abstract-Factory, Visitor

4. Strategy, State, Proxy, Memento

5. Command, Bridge, Test

6. Final code review and submission

Study Objective:

The objective of this course is to provide students with both work knowledge about the underlying foundations of object-oriented design and analysis as well as with understanding of the challenges, issues, and tradeoffs of advanced software design.

In the first part of the course, the students will refresh and deepen their knowledge of object-oriented programming and get familiar with the commonly used object-oriented design patterns that represent the best practices for solving common software design problems. In the second part the students will be introduced to the principles of software architecture design and analysis. This includes the classical architectural styles, component based systems, and some advanced software architectures used in large-scale distributed systems.

Study materials:

1. Gamma, E. - Helm, R. - Johnson, R. - Vlissides, J. M.: Design Patterns: Elements of Reusable Object-Oriented Software, Addison-Wesley, 1994, ISBN 0201633612

2. Buschmann, F. - Meunier, R. - Rohnert, H. - Sommerlad, P. - Stal, M.: Pattern-Oriented Software Architecture: A System of Patterns, Wiley, 1996, ISBN 978-0321815736

3. Bass, L. - Clements, P. - Kazman, R.: Software Architecture in Practice (3rd Edition), Addison-Wesley, 2012, ISBN 978-03218157364.

4. Martin, R. C.: Agile Software Development, Principles, Patterns, and Practices, Prentice Hall, 2002, ISBN 0135974445

Note:
Further information:
https://courses.fit.cvut.cz/NI-ADP/
Time-table for winter semester 2024/2025:
06:00–08:0008:00–10:0010:00–12:0012:00–14:0014:00–16:0016:00–18:0018:00–20:0020:00–22:0022:00–24:00
Mon
Tue
roomJP:B-671
Borský J.
Kurš J.

18:00–19:30
(lecture parallel1)
Jugoslávských partyzánů 3
Wed
roomJP:B-671
Chvosta T.
18:00–19:30
(lecture parallel1
parallel nr.101)

Jugoslávských partyzánů 3
Thu
Fri
Time-table for summer semester 2024/2025:
Time-table is not available yet
The course is a part of the following study plans:
Data valid to 2024-12-14
For updated information see http://bilakniha.cvut.cz/en/predmet6099806.html