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CZECH TECHNICAL UNIVERSITY IN PRAGUE
STUDY PLANS
2021/2022

Geometry of Computer Vision and Graphics

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Code Completion Credits Range Language
BE4M33GVG Z,ZK 6 2P+2C English
Corequisite:
The course cannot be taken simultaneously with:
Geometry of Computer Vision and Graphics (AE4M33GVG)
Geometry of Computer Vision and Graphics (A4M33GVG)
Geometry of Computer Vision and Graphics (B4M33GVG)
The course is a substitute for:
Geometry of Computer Vision and Graphics (AE4M33GVG)
Geometry of Computer Vision and Graphics (A4M33GVG)
Geometry of Computer Vision and Graphics (B4M33GVG)
Lecturer:
Tomáš Pajdla (guarantor), Torsten Sattler
Tutor:
Tomáš Pajdla (guarantor), Viktor Korotynskiy, Martin Matoušek, Vojtěch Pánek, Diana Sungatullina
Supervisor:
Department of Cybernetics
Synopsis:

We will explain fundamentals of image and space geometry including Euclidean, affine and projective geometry, the model of a perspective camera, image transformations induced by camera motion, and image normalization for object recognition. The theory will be demonstrated on practical task of creating mosaics from images, measuring the geometry of objects by a camera, and reconstructing geometrical properties of objects from their projections. We will build on linear algebra and optimization and lay down foundation for other subjects such as computational geometry, computer vision, computer graphics, digital image processing and recognition of objects in images.

Requirements:

A standard course in Linear Algebra

Syllabus of lectures:

1. Geometry of computer vision and graphics and how to study it.

2. Linear and affine spaces.

3. Position and its representation.

4. Mathematical model for perspective camera.

5. Perspective camera calibration and pose computatation.

6. Homography.

7. Invariance and covariant constructions.

8. Projective plane, ideal points and ideal line, vanishing points and horizon.

9. Camera calibration from vanishing points and from planar homography.

10. Projective space. Points, lines, planes.

11. Angle and distace in the projective space.

12. Auticalibration of perspective camera.

13. Epipolar geometry.

14. 3D reconstruction from images.

Syllabus of tutorials:

1 Introduction, a-test

2-4 Linear algebra and optimization tools for computing with geometrical objects

5-6 Cameras in affine space - assignment I

7-8 Geometry of objects and cameras in projective space - assignment II

9-10 Principles of randomized algorithms - assignment III.

11-14 Randomized algorithms for computing scene geometry - assignment IV.

Study Objective:

The goal is to present the theoretical background for modelling of perspective cameras and solving tasks of measurement in images and scene reconstruction.

Study materials:

[1] P. Ptak. Introduction to Linear Algebra. Vydavatelstvi CVUT, Praha, 2007.

[2] E. Krajnik. Maticovy pocet. Skriptum. Vydavatelstvi CVUT, Praha, 2000.

[3] R. Hartley, A.Zisserman. Multiple View Geometry in Computer Vision.

Cambridge University Press, 2000.

[4] M. Mortenson. Mathematics for Computer Graphics Applications. Industrial Press. 1999

Note:
Further information:
https://cw.fel.cvut.cz/wiki/courses/gvg/start
Time-table for winter semester 2021/2022:
Time-table is not available yet
Time-table for summer semester 2021/2022:
06:00–08:0008:00–10:0010:00–12:0012:00–14:0014:00–16:0016:00–18:0018:00–20:0020:00–22:0022:00–24:00
Mon
roomKN:E-112
Pajdla T.
Sattler T.

11:00–12:30
(lecture parallel1)
Karlovo nám.
Cvičebna Vyčichlova
roomKN:E-230
Matoušek M.
Pánek V.

14:30–16:00
(lecture parallel1
parallel nr.101)

Karlovo nám.
Laboratoř PC
roomKN:E-230

12:45–14:15
(lecture parallel1
parallel nr.102)

Karlovo nám.
Laboratoř PC
Tue
Wed
Thu
Fri
The course is a part of the following study plans:
Data valid to 2022-08-14
For updated information see http://bilakniha.cvut.cz/en/predmet4684306.html