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CZECH TECHNICAL UNIVERSITY IN PRAGUE
STUDY PLANS
2025/2026

Engines for Games and Graphics

The course is not on the list Without time-table
Code Completion Credits Range Language
ANI-EGG Z,ZK 4 1P+2C Czech
Course guarantor:
Lecturer:
Tutor:
Supervisor:
Department of Software Engineering
Synopsis:
Requirements:
Syllabus of lectures:

1. Introduction to the topic, overview of engines

2. Editor and Asset Hub

3. Static elements, scene design

4. Dynamics and animation

5. Internal logic of actions, scenes, postprocessing

6. Advanced methods, networking, communication

Syllabus of tutorials:
Study Objective:
Study materials:

1. Harrison Ferrone: Learning Design Patterns with Unity: Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#. Packt Publishing, 2024. ISBN 9781805124160.

2. Jason Gregory: Game Engine Architecture, Third Edition. CRC Press, 2018. ISBN 9781351974288.

3. Lem Apperson: Unity 6 Game Development with C# Scripting. Packt Publishing, 2025. ISBN 9781835880418.

Note:
Further information:
couses
No time-table has been prepared for this course
The course is a part of the following study plans:
Data valid to 2026-05-05
For updated information see http://bilakniha.cvut.cz/en/predmet1254088920405.html