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CZECH TECHNICAL UNIVERSITY IN PRAGUE
STUDY PLANS
2011/2012

Multimedia Applications course

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Code Completion Credits Range Language
A7B39KMA KZ 6 4c Czech
The course cannot be taken simultaneously with:
Multimedia Applications course (Y39KMA)
The course is a substitute for:
Multimedia Applications course (Y39KMA)
Lecturer:
Roman Berka (gar.)
Tutor:
Elena Dušková, Ondřej Macháček, Hynek Pakosta, David Sedláček
Supervisor:
Department of Computer Graphics and Interaction
Synopsis:

This is the course of actually selected professional application - currently Maya modeling programm. Students will get knowledge of work with the application in order to be able to realize multimedia projects.

Requirements:

no prerequisities

see http://service.felk.cvut.cz/courses/Y39KMA/

Syllabus of lectures:

1. User interface, the philosophy of work in Maya. Introduction to task 1.

2. Polygonal modeling, operations over vertices, edges and objects.

3. Polygonal modeling - additional techniques. The first task checkpoint.

4. Subdivision modeling.

5. NURBS, operations over curves and surfaces. Evaluation of the first task, start of the second task - complex model creation.

6. NURBS - additional operations.

7. Textures and light.

8. Rendering.

9. Animation using channels, principles.

10. Inverse kinematics, rigid body models. The second task checkpoint.

11. Particle systems, mechanics.

12. Fluid dynamics.

13. Simulation of cloth and hair. Evaluation of the task.

Syllabus of tutorials:

1. User interface, the philosophy of work in Maya. Introduction to task 1.

2. Polygonal modeling, operations over vertices, edges and objects.

3. Polygonal modeling - additional techniques. The first task checkpoint.

4. Subdivision modeling.

5. NURBS, operations over curves and surfaces. Evaluation of the first task, start of the second task - complex model creation.

6. NURBS - additional operations.

7. Textures and light.

8. Rendering.

9. Animation using channels, principles.

10. Inverse kinematics, rigid body models. The second task checkpoint.

11. Particle systems, mechanics.

12. Fluid dynamics.

13. Simulation of cloth and hair. Evaluation of the task.

Study Objective:

The goal of the course is to radically extend knowledge of the student when using modeler Maya from common level to professional practices so that the student will be able to produce well defined geometrical re-usable models with defined interfaces.

Study materials:

1. Chris Maraffi: Maya Character Creation: Modeling and Animation Controls, New Riders Press; 1st edition, 2003

2. Jason Osipa: Stop Staring: Facial Modeling and Animation Done Right, Sybex Inc., 2003

Note:
Time-table for winter semester 2011/2012:
06:00–08:0008:00–10:0010:00–12:0012:00–14:0014:00–16:0016:00–18:0018:00–20:0020:00–22:0022:00–24:00
Mon
roomKN:E-311
Sedláček D.
Macháček O.

16:15–19:30
(parallel nr.101)
Karlovo nám.
Lab K311
Tue
Fri
Thu
Fri
Time-table for summer semester 2011/2012:
06:00–08:0008:00–10:0010:00–12:0012:00–14:0014:00–16:0016:00–18:0018:00–20:0020:00–22:0022:00–24:00
Mon
Tue
roomKN:E-311

12:45–16:00
(parallel nr.101)
Karlovo nám.
Lab K311
roomKN:E-311
Macháček O.
16:15–19:30
(parallel nr.102)
Karlovo nám.
Lab K311
Fri
roomKN:E-311
Sedláček D.
14:30–17:45
(parallel nr.104)
Karlovo nám.
Lab K311
Thu
room

16:15–19:30
(parallel nr.103)
Fri
The course is a part of the following study plans:
Generated on 2012-7-9
For updated information see http://bilakniha.cvut.cz/en/predmet1400906.html