Multimedia Applications course
Code | Completion | Credits | Range |
---|---|---|---|
Y39KMA | KZ | 4 | 4c |
- The course cannot be taken simultaneously with:
- Multimedia Applications course (A7B39KMA)
- The course is a substitute for:
- Multimedia Applications course (A7B39KMA)
- Lecturer:
- Tutor:
- Hynek Pakosta, Elena Dušková, Ondřej Macháček, David Sedláček
- Supervisor:
- Department of Computer Graphics and Interaction
- Synopsis:
-
This is the course of actually selected professional application - currently Maya modeling programm. The students will get knowledge of work with the application in order to be able to realize multimedia projects.
- Requirements:
-
no prerequisities
- Syllabus of lectures:
-
1. User interface, the philosophy of work in Maya. Introduction to task 1.
2. Polygonal modeling, operations over vertices, edges and objects.
3. Polygonal modeling - additional techniques. The first task checkpoint.
4. Subdivision modeling.
5. NURBS, operations over curves and surfaces. Evaluation of the first task, start of the second task - complex model creation.
6. NURBS - additional operations.
7. Textures and light.
8. Rendering.
9. Animation using channels, principles.
10. Inverse kinematics, rigid body models. The second task checkpoint.
11. Particle systems, mechanics.
12. Fluid dynamics.
13. Simulation of cloth and hair. Evaluation of the task.
- Syllabus of tutorials:
-
1. User interface, the philosophy of work in Maya. Introduction to task 1.
2. Polygonal modeling, operations over vertices, edges and objects.
3. Polygonal modeling - additional techniques. The first task checkpoint.
4. Subdivision modeling.
5. NURBS, operations over curves and surfaces. Evaluation of the first task, start of the second task - complex model creation.
6. NURBS - additional operations.
7. Textures and light.
8. Rendering.
9. Animation using channels, principles.
10. Inverse kinematics, rigid body models. The second task checkpoint.
11. Particle systems, mechanics.
12. Fluid dynamics.
13. Simulation of cloth and hair. Evaluation of the task.
- Study Objective:
-
The goal of the course is to radically extend knowledge of the student when using modeler Maya from common level to professional practices so that the student will be able to produce well defined geometrical re-usable models with defined interfaces.
- Study materials:
-
1. Chris Maraffi: Maya Character Creation: Modeling and Animation Controls, New Riders Press; 1st edition, 2003
2. Jason Osipa: Stop Staring: Facial Modeling and Animation Done Right, Sybex Inc., 2003
- Note:
- Time-table for winter semester 2011/2012:
- Time-table is not available yet
- Time-table for summer semester 2011/2012:
-
06:00–08:0008:00–10:0010:00–12:0012:00–14:0014:00–16:0016:00–18:0018:00–20:0020:00–22:0022:00–24:00
Mon Tue Fri Thu Fri - The course is a part of the following study plans:
-
- Web a multimedia (compulsory elective course)