Computer Graphics 2
Code | Completion | Credits | Range | Language |
---|---|---|---|---|
801PGR2 | Z,ZK | 2 | 1P+1C | Czech |
- Garant předmětu:
- Lecturer:
- Tutor:
- Supervisor:
- Department of Software Engineering
- Synopsis:
-
The second part of the two-semester „Computer Graphics“ course begins with a brief introduction to signal theory in the
context of aliasing - a phenomenon ubiquitous in computer graphics. Further, a well structured survey of fundamental
problems in 3D computer graphics is given together with their solutions, from the description of a 3D scene to its
realistic rendering. Focus is put on mathematical description of problems and explanation of the corresponding
algorithms using knowledge previously obtained in a variety of subjects available at FNSPE. The algorithm
implementation aspect such as data structures design etc. is also a matter of concern. In the last lecture, a number of
theoretical concepts are demonstrated using Blender, an open-source 3D modeling and rendering software instrument.
- Requirements:
- Syllabus of lectures:
-
1. Introduction to signal theory
2. The objectives of 3D computer graphics
3. Representing curves and surfaces
4. Solid modeling
5. Procedure-based modeling techniques
6. Matrix transforms
7. Projections
8. Visible surface determination
9. Illumination and shading
10. Texturing
11. Ray tracing and photorealistic rendering methods
12. Modeling and rendering 3D scenes in Blender
- Syllabus of tutorials:
- Study Objective:
- Study materials:
-
Key references:
[1] S. Marschner, P. Shirley: Fundamentals of Computer Graphics (4th ed.), CRC Press, Taylor & Francis Group, 2016.
[2] J. F. Hughes, A. van Dam, M. McGuire, D. F. Sklar, J. D. Foley, S. K. Feiner, K. Akeley: Computer Graphics:
Principles and Practice (3rd ed.), Addison Wesley, 2014.
[3] T. Akenine-Möller, E. Haines, N. Hoffman, A. Pesce, M. Iwanicki, S. Hillaire: Real-Time Rendering (4th ed.), CRC
Press, Taylor & Francis Group, 2018.
Recommended references:
[4] D. Shreiner, G. Sellers, J. Kessenich, B. Licea-Kane: OpenGL Programming Guide (8th ed.), Addison Wesley,
Pearson Education, 2013.
[5] Žára, Beneš, Sochor, Felkel: Moderní počítačová grafika. Computer Press, Praha, 2005.
[6] P. Prusinkiewicz, A. Lindenmayer: The Algorithmic Beauty of Plants. Springer Verlag, 1990.
Media and tools:
Computer lab with Windows/Linux OS and C, C++, Java, C# programming languages, MS Visual Studio, Qt
development framework. SDL library, OpenGL and DirectX APIs, Blender, 3dsMax.
- Note:
- Further information:
- No time-table has been prepared for this course
- The course is a part of the following study plans:
-
- Applications of Informatics in Natural Sciences (compulsory course in the program)