Computer Graphics and Virtual Reality
Code | Completion | Credits | Range | Language |
---|---|---|---|---|
20Y2PV | KZ | 2 | 2+0 | Czech |
- Garant předmětu:
- Lecturer:
- Tutor:
- Supervisor:
- Department of Transport Telematics
- Synopsis:
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The course introduces principles of creation and processing of bitmap and vector 2D graphics, 3D virtual scenes and algorithms used for their computerized processing. During lessons the students will learn basic skills of creation and processing of 2D, 3D and interactive graphics and basics of programming language VRML. A final part of the course offers lectures and praxis on basics of C graphics library OpenGL.
- Requirements:
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Basics of programming and algorithmization.
- Syllabus of lectures:
- Syllabus of tutorials:
- Study Objective:
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Basic knowledge of specialized programming equipment used for the 2D and 3D computer graphics and virtual reality scenes formation.
- Study materials:
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Žára, J., Beneš, B., Felkel, P., Moderní počítačová grafika. (2nd edition)Computer Press, 2005, Akenine-Moller T., Haines E., Real-time rendering (2nd edition), A K Peters Ltd; 2002, J. Žára, VRML97, Laskavý průvodce virtuálními světy, Computer Press, 1999
- Note:
- Further information:
- No time-table has been prepared for this course
- The course is a part of the following study plans: