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CZECH TECHNICAL UNIVERSITY IN PRAGUE
STUDY PLANS
2024/2025

Computer Graphics and Virtual Reality

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Code Completion Credits Range Language
16Y2PG KZ 2 2P+0C Czech
Garant předmětu:
Lecturer:
Petr Bouchner, Stanislav Novotný
Tutor:
Petr Bouchner, Stanislav Novotný
Supervisor:
Department of Vehicle Technology
Synopsis:

Principles of creation and processing of bitmap and vector 2D graphics, 3D virtual scenes and algorithms used for their computerized processing. Adopting skills of work with professional and freeware tools for creation and processing of 2D, 3D and interactive graphics, and basics of programming language VRML and graphic libraries (OpenGL).

Requirements:

Basics of programming and algorithmization.

Syllabus of lectures:
Syllabus of tutorials:
Study Objective:

Basic knowledge of specialized programming equipment used for the 2D and 3D computer graphics and virtual reality scenes formation.

Study materials:

Žára, J., Beneš, B., Felkel, P., Moderní počítačová grafika. (2nd edition) Computer Press, 2005

Akenine-Moller T., Haines E., Real-time rendering (2nd edition), A K Peters Ltd; 2002

J. Žára, VRML97, Laskavý průvodce virtuálními světy, Computer Press, 1999

Note:
Time-table for winter semester 2024/2025:
Time-table is not available yet
Time-table for summer semester 2024/2025:
Time-table is not available yet
The course is a part of the following study plans:
Data valid to 2024-06-16
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