Basics of Animation and Visualization
The course is not on the list Without time-table
Code | Completion | Credits | Range | Language |
---|---|---|---|---|
14Y1ZA | KZ | 2 | 2+0 | Czech |
- Garant předmětu:
- Lecturer:
- Tutor:
- Supervisor:
- Department of Applied Informatics in Transportation
- Synopsis:
-
3D Studio MAX environment, 2D and 3D primitives. Tools for transformation and transformation control, tools for figurative constructing, and primitives modifications. NURBS curves and surfaces, surface mapping and its types. Material editor, material of Standard kind, lights, cameras and their setup. Basic objects of Space Warp kind, creation of simple animation. Track View Editor. Output - rendering + rendering parameters setup.
- Requirements:
-
Graphical standards basics.
- Syllabus of lectures:
- Syllabus of tutorials:
- Study Objective:
-
Knowledge acquisition of 3D modelling and animation by means of 3D Studio MAX system.
- Study materials:
-
Chismar John P.: Kurz Animace v 3DS MAX 4, SoftPress
- Note:
- Further information:
- No time-table has been prepared for this course
- The course is a part of the following study plans: