Computer Graphics and Virtual Reality
Code | Completion | Credits | Range | Language |
---|---|---|---|---|
16Y2PG | KZ | 2 | 2+0 | Czech |
- Lecturer:
- Petr Bouchner
- Tutor:
- Petr Bouchner
- Supervisor:
- Department of Transporting Technology
- Synopsis:
-
Principles of creation and processing of bitmap and vector 2D graphics, 3D virtual scenes and algorithms used for their computerized processing. Adopting skills of work with professional and freeware tools for creation and processing of 2D, 3D and interactive graphics, and basics of programming language VRML and graphic libraries (OpenGL).
- Requirements:
-
Basics of programming and algorithmization.
- Syllabus of lectures:
- Syllabus of tutorials:
- Study Objective:
-
Basic knowledge of specialized programming equipment used for the 2D and 3D computer graphics and virtual reality scenes formation.
- Study materials:
-
Žára, J., Beneš, B., Felkel, P., Moderní počítačová grafika. (2nd edition) Computer Press, 2005
Akenine-Moller T., Haines E., Real-time rendering (2nd edition), A K Peters Ltd; 2002
J. Žára, VRML97, Laskavý průvodce virtuálními světy, Computer Press, 1999
- Note:
- Time-table for winter semester 2011/2012:
- Time-table is not available yet
- Time-table for summer semester 2011/2012:
- Time-table is not available yet
- The course is a part of the following study plans:
-
- BI nav.prez. 11/12 (compulsory elective course)
- DS nav.prez. 11/12 (compulsory elective course)
- ID nav.prez. 11/12 (compulsory elective course)
- ME nav.prez. 11/12 (compulsory elective course)
- PL nav.prez. 11/12 (compulsory elective course)
- TR nav.prez. 11/12 (compulsory elective course)