Computer Structures and Architectures
Code | Completion | Credits | Range | Language |
---|---|---|---|---|
BIE-SAP | Z,ZK | 6 | 2+3 |
- Lecturer:
- Jiří Douša (gar.)
- Tutor:
- Petr Fišer (gar.), Jiří Douša (gar.)
- Supervisor:
- Department of Digital Design
- Synopsis:
-
Students understand basic digital computer units and their structures, functions, and hardware implementation: ALU, control unit, memory system, inputs, outputs, data storage and transfer. In the labs, students gain practical experience with the design and implementation of the logic of a simple processor using modern digital design tools.
- Requirements:
-
Basic knowledge of physical principles of digital circuits (transistors as switches, implementation of registers, data storage principles) and fundamentals of discrete mathematics (number representation systems, Boolean algebra).
- Syllabus of lectures:
-
1. Introduction, basic architecture of a computer, data representation.
2. Logic functions and their descriptions, combinatorial circuits, implementation using gates.
3. Sequential circuits. Synchronous design, implementation using gates and flip-flops. Mealy and Moore automata.
4. Typical combinatorial and sequential components of a computer, their implementations (encoder, adder, counter, register).
5. Data, its representation and processing.
6. Arithmetic operations with signed numbers. Fix-point and floating point numbers.
7. Implementation of arithmetic operations.
8. Memories - memory cell structure, static and dynamic memories.
9. Memory subsystem of a computer. Peripheral devices.
10. Instructions and machine code.
11. Instruction set architecture, processor design.
12. The SAP processor.
13. Control units, basic types of processors.
- Syllabus of tutorials:
-
1. Adders, gates, practical implementation.
2. Boolean algebra, minimization, gates.
3. Combinatorial circuits, converters.
4. Minimization, gate-level design, logic functions.
5. Sequential circuits, counter, sequence matching.
6. Sequential design, graph of transitions, table, implementation using D-type flip-flops and gates.
7. Architecture of the AVR processor, sample program.
8. Arithmetics, addition, negative numbers, overflow, complement code.
9. Program - shifts, ASCII.
10. Test, project assignment. Assembler.
11. Project work - display.
12. Arithmetic programs, shifts, control of peripherals.
13. Project result presentations.
- Study Objective:
-
The module teaches basic knowledge of digital computer construction principles, how a computer performs its operations, what machine code is, and how does it relate to higher programming languages.
- Study materials:
-
1. Douša, J., Pluháček, A. „Introduction to Computer Systems“. Praha: ČVUT, 2000. ISBN 80-01-02103-3.
2. Gajski, D. D. „Principles of Digital Design“. Prentice Hall, 1996. ISBN 0133011445.
3. Friedman, A. D., Menon, P. R. „Theory and Design of Switching Circuits“. Computer Science Press, 1975. ISBN 0914894528.
4. McCluskey, E. J. „Logic Design Principles“. Prentice-Hall, 1986. ISBN 0135397685.
5. Sasao, T. „Switching Theory for Logic Synthesis“. Springer, 1999. ISBN 0792384563.
- Note:
- Time-table for winter semester 2011/2012:
- Time-table is not available yet
- Time-table for summer semester 2011/2012:
-
06:00–08:0008:00–10:0010:00–12:0012:00–14:0014:00–16:0016:00–18:0018:00–20:0020:00–22:0022:00–24:00
Mon Tue Fri Thu Fri - The course is a part of the following study plans:
-
- Information Systems and Management (Presented in English) (compulsory course in the program)
- Information Technologies (Presented in English) (compulsory course in the program)
- Computer Engineering (Presented in English) (compulsory course in the program)
- Software Engineering (Presented in English) (compulsory course in the program)
- Computer Science (Presented in English) (compulsory course in the program)
- Web and Multimedia (Presented in English) (compulsory course in the program)
- Informatics (Presented in English) (compulsory course in the program)