Logo ČVUT
Loading...
CZECH TECHNICAL UNIVERSITY IN PRAGUE
STUDY PLANS
2011/2012

3D Modeling and Virtual Reality

The course is not on the list Without time-table
Code Completion Credits Range Language
AD7B39MVR Z,ZK 6 14+6c Czech
Enrollement in the course requires an successful completion of the following courses:
Lineární algebra (AD7B01LAG)
Algorithmics (AD7B36ALG)
Lecturer:
Tutor:
Supervisor:
Department of Computer Graphics and Interaction
Synopsis:

Students get an overview of basic techniques for modeling spatial objects and scenes. They learn to create simple, but highly interactive and animated objects in a virtual space. Theoretical background is practiced using VRML/X3D specification. Besides fully 3D virtual environments, other approaches like augmented reality or panoramic images are introduced. The aim is also to make connections between virtual reality browsers and other software components widely used on the web.

Requirements:

Recommended prerequisite is 36KAM (Construction and modeling)

Syllabus of lectures:

1. Coordinate systems and transformations

2. Boundary representation

3. Scene graph, camera properties

4. Colors and lights in 3D

5. Modeling static scenes in VRML/X3D

6. Multiple instances, prototypes

7. Efficiency issues in VRML/X3D, data import from other programs

8. Manipulation, interaction, and animation

9. Advanced interactions using JavaScript language

10. Panoramic representation of 3D scenes and objects

11. Other systems for web-based presentation of 3D data (Viewpoint)

12. Multi-user virtual reality

13. Complex applications and virtual reality systems

14. Spare lecture

Syllabus of tutorials:

1. Overview of semestral projects

2. Single object modeling in 3D Studio Max

3. Advanced modeling (NURBS)

4. Textures, colors, lights and other effects

5. Structured scene, multiple instances

6. Export to VRML/X3D, optimization issues

7. Efficiency in VRML/X3D scenes, Level of Detail

8. Billboards and natural objects

9. Interaction techniques in VRML/X3D

10. Animation in VRML/X3D

11. Dynamic actions using JavaScript

12. Panoramic images

13. Cooperation between VR browsers and other web components

14. Assessment

Study Objective:

Students get an overview of basic techniques for modeling

spatial objects and scenes. They learn to create simple,

but highly interactive and animated objects in a virtual

space.

Study materials:

Hartman, J., Wernecke, J., The VRML 2.0 Handbook. Addison-Wesley, 1996, ISBN: 0-201-47944-3.

Note:
Further information:
No time-table has been prepared for this course
The course is a part of the following study plans:
Generated on 2012-7-9
For updated information see http://bilakniha.cvut.cz/en/predmet1400806.html