Principles of Mobile Application Design
Code | Completion | Credits | Range | Language |
---|---|---|---|---|
A4B39PDA | Z,ZK | 6 | 2+2c | Czech |
- The course cannot be taken simultaneously with:
- Principles of Mobile Application Design (A7B39PDA)
Principles of Mobile Application Design (Y39PDA) - Lecturer:
- Zdeněk Míkovec (gar.)
- Tutor:
- Zdeněk Míkovec (gar.), Ivo Malý, Ondřej Poláček, Václav Slováček, Jan Vystrčil
- Supervisor:
- Department of Computer Graphics and Interaction
- Synopsis:
-
The student who successfully passes the course will get an overview about properties and about limits of single mobile technologies. This student will be able to design and to implement embending of mobile devices into large information systems. The course is targeted to specific problems that are linked up with application of mobile technologies in practice and in web environment.
- Requirements:
-
Knowledge of Java or C++ programming language.
Details can be found on the web http://pda.felk.cvut.cz/
- Syllabus of lectures:
-
A. Design principles
- Usage of the screen space
- small screen size, orientation, flexible user interfaces
- information grouping, presenting elements in lists
- information packing
- scrolling mechanisms
- User interaction
- handling user input (input devices, input methods, avoiding text input)
- direct pointing (touch screen problems - mouse over, open vs. select)
- multimodal interaction
- Design generally
- UI guidelines
- strange behavior of application in mobile environment
- Exploiting context
- handling frequent changes
- utilization of variety of parameters
- context driven user interfaces - towards higher efficiency, accuracy and simplicity
- Usability testing in mobile environment
B. Development
- Java ME
- Android
C. Mobile technologies
- wireless communication (WiFi, Bluetooth, GPS, GSM)
- special interaction methods (accelerometers, gyroscopes, vibrations, compass, flashing parts of mobile, touch gestures)
- Syllabus of tutorials:
-
1. Semester project assignment, examples, rules for getting credits
2. [D1-semester project description] submission, preparation for [D2-problem description]
3. [D2] submission, preparation for [D3-LoFi prototype and evaluation]
4. [D2] feedback, preparation for [D3]
5. Individual work on the project, testing methods (EE, CW, user tests)
6. Consultation of [D3], preparation for [D4-HiFi prototype and evaluation]
7. [D3] submission, individual work on the project
8. [D3] feedback
9. Individual work on the project
10. [D3] presentation [P1]
11. Individual work on the project
12. [D4] submission, presentation of [D4]
13. Presentation of [D4]
14. Credits
- Study Objective:
-
The goal of this course is to teach the students the right way of design and implementation of mobile applications.
- Study materials:
-
1. Jones M.,Marsden G. Mobile Interaction Design, Wiley, 2006
2. Weiss S. Handheld usability, Wiley, 2002
3. Cooper A., Reimann R., Vronin D. About Faces - The Essentials of Interaction Design, Wiley, 2007
- Note:
- Further information:
- No time-table has been prepared for this course
- The course is a part of the following study plans: