Multimedia and Graphics Applications
Code | Completion | Credits | Range |
---|---|---|---|
YD36MGA | Z,ZK | 4 | 14+6s |
- Lecturer:
- Tutor:
- Supervisor:
- Department of Computer Science and Engineering
- Synopsis:
-
The aim of the course is to give to students an overview to professional multimedia and computer graphics applications. The output of the seminars is working up of non trivial multimedia application as a semester project.
- Requirements:
- Syllabus of lectures:
-
1. Vector and bitmap graphics, multimedia types, graphics on the web, graphic formats
2. Elements of visualization chain, 3D graphics, animation principles, rendering
3. DTP systems, prepress, document ready for publication, XPress
4. Computer typography, e-publishing
5. Graphic vector editors
6. Graphics bitmap editors
7. 2D modeling systems
8. 3D modeling systems
9. Computer animation, video data processing
10. Multimedia systems, authoring systems
11. DVD production, DVD authoring principles
12. Multimedia and interaction, virtual reality
13. Engineering graphics, information graphic/geographic systems
14. Backup
- Syllabus of tutorials:
-
1. Reports and problems assignment to students
2. A system for student results presentation
3. Computer typography basic
4. DTP system, TeX
5. - 6. Graphic editors
7. 2D modeling system
8. 3D modeling animation system
9. Check point of student reports
10. Authoring systems
11. DVD technology
12. ? 13, Evaluation of students reports and results
14. Crediting
- Study Objective:
- Study materials:
-
[1] James H. Earle, Engineering Design Graphics, Prentice Hall, 2004.
[2] Encarnacao, J.L., Computer Graphics: Systems and Applications, Prentice Hall, 1999.
[3] Steve Cunningham, Computer Graphics: Programming, Problem Solving, and Visual Communication, Prentice Hall, 2005.
- Note:
- Further information:
- No time-table has been prepared for this course
- The course is a part of the following study plans:
-
- Web a multimedia (compulsory course)