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CZECH TECHNICAL UNIVERSITY IN PRAGUE
STUDY PLANS
2011/2012

Multimedia and Computer Animation

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Code Completion Credits Range
X39MMA Z,ZK 4 2+2L
The course cannot be taken simultaneously with:
Multimedia and Computer Animation (A4M39MMA)
Lecturer:
Roman Berka (gar.)
Tutor:
Roman Berka (gar.), Adam Sporka, Demlová Uznáno
Supervisor:
Department of Computer Graphics and Interaction
Synopsis:

The course is focused on methods often applied in the area of computer animation. Studens will get an overview of algorithms and methods solving typical problems of 3D animation (inverse kinematics, animation of human body, dynamics, etc.). Part of the course is devoted to principles used during creative work with sound. The last part of lectures will give information about methods and technologies used in movie production (MOCAP, stereoscopy, visual effects).

Requirements:

Basic knowledge of C++ programming language.

Details at

http://vyuka.iim.cz/a4m39mma:a4m39mma

Syllabus of lectures:

1. Course overview, Inverse kinematics.

2. Dynamics, particle systems.

3. Fluid dynamics in computer animation.

4. Facial animation.

5. Animation of Cloth.

6. Animation of crowds.

7. Physical basics of acoustics.

8. Sound processing.

9. Creating and editing electronic music.

10. Motion capture systems.

11. Visual effects in movie production.

12. Lighting, keying, video composition, video registration, DVD technologies.

13. Stereoscopy

14. Reservation

Syllabus of tutorials:

1.Overview of the course and projects.

2.Consultations to projects.

3.Consultations to projects.

4.The first check point - overview of known solutions.

5.Consultations to projects.

6.The second check point - a method suggestion.

7.Consultations to projects.

8.The third check point - implementation.

9.Consultations to projects.

10.The fourth check point - testing.

11.Consultations to projects.

12.The fifth checkpoint - preparation of documentation.

13.Presentations to projects.

14.Crediting.

Study Objective:

The goal of the course is to give information about methods solving typical problems in computer animation area, virtual reality and movie production. The course is focused to give theoretical background of methods used in these areas and to give students possibility to experimentally verify the discussed techniques.

Study materials:

1. Taylor, J. DVD Demystified. McGraw-Hill Professional, 2000. ISBN 0071350268.

2. Watt, A., Watt, M. Advanced Animation and Rendering

Techniques. Addison-Wesley Professional, 1992. ISBN 0201544121.

3. Feynman, R. P. Feynman's Lectures on

Physics. http://www.feynmanlectures.info/

4. Weil, J. The Synthesis of Cloth Objects Proceedings of the Siggraph 1986, volume 20(4), pages 49-53

5. Žára, J., Beneš, B., Felkel, P. The Modern Computer Graphics, Computer Press, 1998, (in Czech)

6. Badler, N. and Zeltzer, D. Making Them Move - Mechanics Control and Animation of Articulated Figures, Morgan Kaufmann Publishers, 1991

Note:
Time-table for winter semester 2011/2012:
06:00–08:0008:00–10:0010:00–12:0012:00–14:0014:00–16:0016:00–18:0018:00–20:0020:00–22:0022:00–24:00
Mon
Tue
Fri
Thu
roomT2:A4-204
Berka R.
14:30–16:00
(lecture parallel1)
Dejvice
Učebna
roomT2:H1-25
Berka R.
16:15–17:45
(lecture parallel1
parallel nr.101)

Dejvice haly
Laboratoř IIM (intermedia)
Fri
Time-table for summer semester 2011/2012:
Time-table is not available yet
The course is a part of the following study plans:
Generated on 2012-7-9
For updated information see http://bilakniha.cvut.cz/en/predmet11618504.html