Computer Graphics Applications
Code | Completion | Credits | Range |
---|---|---|---|
E36APG | Z,ZK | 4 | 2+2s |
- Lecturer:
- Tutor:
- Supervisor:
- Department of Computer Science and Engineering
- Synopsis:
-
Graphic editors (CORELDRAW), typography (Latex), DTP principles, Prepress (Quark), computer animation in 2D (ANIMATOR), 3D animation systems (3DStudioMAX), GIS systems, multimedia, hypermedia (Authorware), authoring systems (Toolbook), graphics and sound on INTERNET (HTML, VRML, Java).
- Requirements:
- Syllabus of lectures:
-
1. DTP systems, prepress, document ready for publication, XPress
2. Text editors, typography for beginners, TeX, LaTeX
3. Graphic information processing, colors models
4. Graphic editors, CorelDRAW!
5. Computer animation, principles of animation in 2D, ANIMATOR
6. Animation systems in 3D, 3DStudio, 3DStudio MAX
7. Graphic formats, compression of graphic data
8. Engineering graphics, AutoCAD
9. Information graphic/geographic systems - GIS
10. Multimedia systems, authoring systems, Authorware, ToolBook
11. Hypertext documents, HTML, VRML, Java
12. Graphic user interface, Windows, XWindow
13. Presentation/ Graphic user interface
14. Students reports, reserve
- Syllabus of tutorials:
-
1. Reports and problems assignment to students
2. A system for student results presentation
3. LaTeX
4. COREL Draw!
5. ANIMATOR
6. 3DStudio R4, scanning
7. 3DStudio MAX
8. AutoCAD
9. GIS, presentation
10. Check point of student reports, SW for video processing
11. Authorware (PowerPoint)
12. HTML, VRML, Java, presentation
13. Graphic, sound and www
14. Evaluation of students reports and results, credits
- Study Objective:
- Study materials:
-
[1] Elliot, S.D., Miller, P.L.: Inside 3DSTUDIO, R4. UnisPublishing
- Note:
- Further information:
- No time-table has been prepared for this course
- The course is a part of the following study plans: