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CZECH TECHNICAL UNIVERSITY IN PRAGUE
STUDY PLANS
2018/2019

Computer Games

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Code Completion Credits Range Language
B4B39HRY Z,ZK 6 2P+2C Czech
Lecturer:
Jiří Bittner (guarantor)
Tutor:
David Sedláček, Jiří Bittner (guarantor), Roman Janovský, Adam Sporka
Supervisor:
Department of Computer Graphics and Interaction
Synopsis:

Students familiarize themselves with the issues encountered during programming computer games. They learn topics such as animations, collision detection, physical simulation, and using knowledge from the areas of computer graphics, artificial intelligence, and computer networks for computer games development. During exercises they will develop a computer game in teams: from the game concept and design document, through programming game mechanics to the presentation in front of a jury of experts. The exercises are build around the Unity framework.

Requirements:

Students are expected to have a preliminary knowledge on:

programming in C# (Java, C/C++), basic linear algebra.

Syllabus of lectures:

1. Introductory lecture

2. Game design

3. Game engine components, game loop

4. Transformations, animations, animation curves

5. Skeletal animation, animation blending

6. Collision detection

7. Game physics

8. Inverse kinematics

9. Artificial intelligence in games

10. Material models, shaders

11. Game music

12. Game engine optimizations

13. Invited lecture

14. Final project presentations

Syllabus of tutorials:

1. Team creation, Unity basics

2. Unity 1: basic concepts, game loop, 2D GUI, User input

3. Unity 2: transformations, camera, viewports, content, 3D models

4. Unity 3: collisions, dynamics, game logic

5. Unity 4: skeleton, hierarchy, animation

6. Concept and design document presentations

7. Seminary work consultations

8. Unity 5: basic shaders

9. Seminary work consultations

10. Seminary work consultations

11. Seminary work consultations

12. Beta-version presentations

13. Final application and documentation submission, assessment

14. Spare excersise

Study Objective:

To gain theoretical as well as practical knowledge needed for computer games development and learn basic principles used in computer games development.

Study materials:

D. Eberly, 3D Game Engine Design. Morgan Kaufmann, 2000. ISBN: 1558605932.

J. Schell. The Art of Game Design: A book of lenses. CRC Press. 2008

Note:
Further information:
https://cw.fel.cvut.cz/b181/courses/b4b39hry/start
Time-table for winter semester 2018/2019:
06:00–08:0008:00–10:0010:00–12:0012:00–14:0014:00–16:0016:00–18:0018:00–20:0020:00–22:0022:00–24:00
Mon
Tue
roomKN:E-107
Bittner J.
14:30–16:00
(lecture parallel1)
Karlovo nám.
Zengerova posluchárna K1
Fri
room

12:45–14:15
(lecture parallel1
parallel nr.101)

roomKN:E-327
Sedláček D.
14:30–16:00
(lecture parallel1
parallel nr.102)

Karlovo nám.
Solarium K327
roomKN:E-327
Sporka A.
16:15–17:45
(lecture parallel1
parallel nr.103)

Karlovo nám.
Solarium K327
roomKN:E-327
Janovský R.
18:00–19:30
(lecture parallel1
parallel nr.104)

Karlovo nám.
Solarium K327
Thu
Fri
Time-table for summer semester 2018/2019:
Time-table is not available yet
The course is a part of the following study plans:
Data valid to 2019-08-22
For updated information see http://bilakniha.cvut.cz/en/predmet4699006.html