Cinema4D - free modelling
- Department of Architecture
The goal of this course is to present methods and concepts of computer 3D models creation using general 3D modeller Cinema4D.
- Syllabus of lectures:
Introduction to Cinema4D GUI, model representation (analytic, polygonal), basic concepts of model creation (box modeling, mesh editing, NURBS), model and submodel hierarchy, deformators, instances, Boolean operations. Materials, textures, methods of texture mapping, BodyPaint basics. Rendering - basic methods and settings.
- Syllabus of tutorials:
- Study Objective:
- Study materials:
Koenigsmarck,A.: Cinema 4D 10 Workshop. Focal Press, 2007. ISBN 0240808975
Call,A.: Cinema 4D 10 Handbook. Charles River Media, 2007. ISBN 1584505222
- Further information:
- No time-table has been prepared for this course
- The course is a part of the following study plans: