User Interface Design
- Jan Schmidt (guarantor)
- Jan Schmidt (guarantor)
- Department of Digital Design
Students have a basic overview of the methods for designing and testing common user interfaces. They have experience to solve the problems where software and other products do not communicate with the user optimally, since the needs and characteristics of users are not taken into account during product development. Students gain an overview of the methods that bring users into the development process to ensure optimal communication with a user.
Students must have a basic idea about SW systems design and their life cycle.
- Syllabus of lectures:
1. Introduction into the area of user interfaces. Usability, user centered design.
2. The position of UI design in software life cycle.
3. User research, ethical aspects, collaborative design. Personae.
4. Context analysis, domain analysis, task analysis.
5. Methods of designing UI, formal description, models.
6. Prototyping user interfaces (paper mock-up, software tools).
7. User interfaces evaluation: predictive and interpretive methods.
8. Usability testing, including „discounted“ versions.
9. Psychological aspects of UI design.
10. Navigation and classification.
11. User interface design guidelines.
12. Special user interfaces.
- Syllabus of tutorials:
1. The impact of poor design. Project topics offered.
2. Low fidelity/low tech prototyping. Team formation, project assignment.
3. An analysis of example web interfaces.
4. Project status presentation &amp; discussion.
5. Prototyping (Denim, HTML, Flash, Visual Basic,...).
6. Cognitive and heuristic walkthrough, inspection.
7. Project status presentation &amp; discussion.
8. Metaphor construction.
9. User perception, the use of color.
10. Project status presentation &amp; discussion.
11. Graphical design.
12. Project presentation.
- Study Objective:
Many (software and other) products do not communicate with the user optimally. The main cause is that the needs and characteristics of users are not taken into account during product development. In this module, students gain an overview of the methods that involve users in the development process to ensure optimal communication with the user.
- Study materials:
1. Shneiderman, B., Plaisant, C. ''Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)''. Addison Wesley, 2004. ISBN 0321197860.
2. Nielsen, J. ''Usability Engineering''. Morgan Kaufmann, 1993. ISBN 0125184069.
3. Galitz, W. O. ''The Essential Guide to User Interface Design''. Wiley, 2002. ISBN 0471084646.
4. Heinsen, S., Vogt, P. ''Usability praktisch umsetzen''. Hanser Fachbuchverlag, 2003. ISBN 3446222723.
- Time-table for winter semester 2019/2020:
- Time-table is not available yet
- Time-table for summer semester 2019/2020:
NBFIT PC ucebna
Tue Fri Thu Fri
- The course is a part of the following study plans: