Multimedia and Computer Animation
- Department of Computer Graphics and Interaction
The course is focused on methods often applied in the area of computer animation. Studens will get an overview of algorithms and methods solving typical problems of 3D animation (inverse kinematics, animation of human body, dynamics, etc.). Part of the course is devoted to principles used during creative work with sound. The last part of lectures will give information about methods and technologies used in movie production (MOCAP, stereoscopy, visual effects).
Basic knowledge of C++ programming language.
- Syllabus of lectures:
1. Course overview, Inverse kinematics.
2. Dynamics, particle systems.
3. Fluid dynamics in computer animation.
4. Facial animation.
5. Animation of Cloth.
6. Animation of crowds.
7. Physical basics of acoustics.
8. Sound processing.
9. Creating and editing electronic music.
10. Motion capture systems.
11. Visual effects in movie production.
12. Lighting, keying, video composition, video registration, DVD technologies.
- Syllabus of tutorials:
1.Overview of the course and projects.
2.Consultations to projects.
3.Consultations to projects.
4.The first check point - overview of known solutions.
5.Consultations to projects.
6.The second check point - a method suggestion.
7.Consultations to projects.
8.The third check point - implementation.
9.Consultations to projects.
10.The fourth check point - testing.
11.Consultations to projects.
12.The fifth checkpoint - preparation of documentation.
13.Presentations to projects.
- Study Objective:
The goal of the course is to give information about methods solving typical problems in computer animation area, virtual reality and movie production. The course is focused to give theoretical background of methods used in these areas and to give students possibility to experimentally verify the discussed techniques.
- Study materials:
1. Taylor, J. DVD Demystified. McGraw-Hill Professional, 2000. ISBN 0071350268.
2. Watt, A., Watt, M. Advanced Animation and Rendering
Techniques. Addison-Wesley Professional, 1992. ISBN 0201544121.
3. Feynman, R. P. Feynman's Lectures on
4. Weil, J. The Synthesis of Cloth Objects Proceedings of the Siggraph 1986, volume 20(4), pages 49-53
5. Žára, J., Beneš, B., Felkel, P. The Modern Computer Graphics, Computer Press, 1998, (in Czech)
6. Badler, N. and Zeltzer, D. Making Them Move - Mechanics Control and Animation of Articulated Figures, Morgan Kaufmann Publishers, 1991
- Further information:
- No time-table has been prepared for this course
- The course is a part of the following study plans:
- Cybernetics and Robotics - Robotics (elective course)
- Cybernetics and Robotics - Senzors and Instrumention (elective course)
- Cybernetics and Robotics - Systems and Control (elective course)
- Open Informatics - Computer Graphics and Interaction (compulsory course of the specialization)
- Communications, Multimedia and Electronics - Wireless Communication (elective course)
- Communications, Multimedia and Electronics - Multimedia Technology (elective course)
- Communications, Multimedia and Electronics - Electronics (elective course)
- Communications, Multimedia and Electronics - Networks of Electronic Communication (elective course)
- Electrical Engineering, Power Engineering and Management - Technological Systems (elective course)
- Electrical Engineering, Power Engineering and Management - Electrical Machines, Apparatus and Drives (elective course)
- Electrical Engineering, Power Engineering and Management - Electrical Power Engineering (elective course)
- Electrical Engineering, Power Engineering and Management - Economy and Management of Power Eng. (elective course)
- Electrical Engineering, Power Engineering and Management - Economy and Management of Electrical Eng. (elective course)
- Cybernetics and Robotics - Air and Space Systems (elective course)
- Communications, Multimedia and Electronics - Communication Systems (elective course)