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CZECH TECHNICAL UNIVERSITY IN PRAGUE
STUDY PLANS
2011/2012

3D Modeling and Virtual Reality

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Code Completion Credits Range Language
A7B39MVR Z,ZK 6 2+2c Czech
Enrollement in the course requires an successful completion of the following courses:
Lineární algebra (A7B01LAG)
The course cannot be taken simultaneously with:
3D Modeling and Virtual Reality (Y39MVR)
The course is a substitute for:
3D Modeling and Virtual Reality (Y39MVR)
Lecturer:
Jiří Žára (gar.)
Tutor:
Jiří Žára (gar.), Jiří Danihelka, David Sedláček, Zdeněk Trávníček
Supervisor:
Department of Computer Graphics and Interaction
Synopsis:

Students get an overview of basic techniques for modeling spatial objects and scenes. They learn to create simple, but highly interactive and animated objects in a virtual space. Theoretical background is practiced using VRML/X3D specification. Besides fully 3D virtual environments, other approaches like augmented reality or panoramic images are introduced. The aim is also to make connections between virtual reality browsers and other software components widely used on the web.

Requirements:

Recommended prerequisite is 36KAM (Construction and modeling)

Syllabus of lectures:

1. Coordinate systems and transformations

2. Boundary representation

3. Scene graph, camera properties

4. Colors and lights in 3D

5. Modeling static scenes in VRML/X3D

6. Multiple instances, prototypes

7. Efficiency issues in VRML/X3D, data import from other programs

8. Manipulation, interaction, and animation

9. Advanced interactions using JavaScript language

10. Panoramic representation of 3D scenes and objects

11. Other systems for web-based presentation of 3D data (Viewpoint)

12. Multi-user virtual reality

13. Complex applications and virtual reality systems

14. Spare lecture

Syllabus of tutorials:

1. Overview of semestral projects

2. Single object modeling in 3D Studio Max

3. Advanced modeling (NURBS)

4. Textures, colors, lights and other effects

5. Structured scene, multiple instances

6. Export to VRML/X3D, optimization issues

7. Efficiency in VRML/X3D scenes, Level of Detail

8. Billboards and natural objects

9. Interaction techniques in VRML/X3D

10. Animation in VRML/X3D

11. Dynamic actions using JavaScript

12. Panoramic images

13. Cooperation between VR browsers and other web components

14. Assessment

Study Objective:

To get familiar with methods and algorithms in the area of virtual reality. To obtain a practical experience with authoring and presentation of interactive virtual worlds in the web environment.

Study materials:

Hartman, J., Wernecke, J., The VRML 2.0 Handbook. Addison-Wesley, 1996, ISBN: 0-201-47944-3.

Note:
Time-table for winter semester 2011/2012:
06:00–08:0008:00–10:0010:00–12:0012:00–14:0014:00–16:0016:00–18:0018:00–20:0020:00–22:0022:00–24:00
Mon
Tue
roomT2:C3-340
Žára J.
14:30–16:00
(lecture parallel1)
Dejvice
Posluchárna
Fri
roomKN:E-311
Sedláček D.
07:30–09:00
(lecture parallel1
parallel nr.101)

Karlovo nám.
Lab K311
room

09:15–10:45
(lecture parallel1
parallel nr.102)

Thu
room

07:30–09:00
(lecture parallel1
parallel nr.103)

room

09:15–10:45
(lecture parallel1
parallel nr.104)

Fri
room

07:30–09:00
(lecture parallel1
parallel nr.105)

room

09:15–10:45
(lecture parallel1
parallel nr.106)

room

11:00–12:30
(lecture parallel1
parallel nr.107)

Time-table for summer semester 2011/2012:
Time-table is not available yet
The course is a part of the following study plans:
Generated on 2012-7-9
For updated information see http://bilakniha.cvut.cz/en/predmet1400706.html