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CZECH TECHNICAL UNIVERSITY IN PRAGUE
STUDY PLANS
2011/2012

Multimedia Applications Course

The course is not on the list Without time-table
Code Completion Credits Range
YD36KMA KZ 4 14+6s
Lecturer:
Tutor:
Supervisor:
Department of Computer Science and Engineering
Synopsis:

This is the course of actually selected professional application - currently Maya modeling programm. The students will get knowledge of work with the application in order to be able to realize multimedia projects.

Requirements:

no prerequisities

see http://service.felk.cvut.cz/courses/Y39KMA/

Syllabus of lectures:

1. User interface, the philosophy of work in Maya. Introduction to task 1.

2. Polygonal modeling, operations over vertices, edges and objects.

3. Polygonal modeling - additional techniques. The first task checkpoint.

4. Subdivision modeling.

5. NURBS, operations over curves and surfaces. Evaluation of the first task, start of the second task - complex model creation.

6. NURBS - additional operations.

7. Textures and light.

8. Rendering.

9. Animation using channels, principles.

10. Inverse kinematics, rigid body models. The second task checkpoint.

11. Particle systems, mechanics.

12. Fluid dynamics.

13. Simulation of cloth and hair. Evaluation of the task.

Syllabus of tutorials:

1. User interface, the philosophy of work in Maya. Introduction to task 1.

2. Polygonal modeling, operations over vertices, edges and objects.

3. Polygonal modeling - additional techniques. The first task checkpoint.

4. Subdivision modeling.

5. NURBS, operations over curves and surfaces. Evaluation of the first task, start of the second task - complex model creation.

6. NURBS - additional operations.

7. Textures and light.

8. Rendering.

9. Animation using channels, principles.

10. Inverse kinematics, rigid body models. The second task checkpoint.

11. Particle systems, mechanics.

12. Fluid dynamics.

13. Simulation of cloth and hair. Evaluation of the task.

Study Objective:
Study materials:

1. Chris Maraffi: Maya Character Creation: Modeling and Animation Controls, New Riders Press; 1st edition, 2003

2. Jason Osipa: Stop Staring: Facial Modeling and Animation Done Right, Sybex Inc., 2003

Note:
Further information:
No time-table has been prepared for this course
The course is a part of the following study plans:
Generated on 2012-7-9
For updated information see http://bilakniha.cvut.cz/en/predmet12361904.html